Krinet Design

1. Peak End Rule

Peak End Rule states that people remember peak and end experience rather than average experience of whole user journey. Peak experience can be best or worst moment.   How we can use Peak End Rule while designing? From the statistics or other method, we can get data about peak and end moment and find out […]

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User Persona

User Persona is representative of user’s interest, age, location, hobby & overall information to get their problems, suggestions & frustrations. Advantages Get exact data from directly users Challenge User sometimes hides some details Reference https://www.youtube.com/watch?v=XnG4c4gXaQY

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Eye Tracking

Eye-tracking measure eye movement in a product and it help to discover user’s interests and ignore other aspects of product. Two types of movements Rapid eye movement (30-80ms) Relative eye movement (60 ms to several seconds) Methods F Pattern Z Pattern I Pattern Advantages Put primary content according to user focus Challenge Hard to follow

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